Computer Science Discovery Unit 3 Unit 3 Interactive Games and Animations In this unit, students build on their coding experience as they create programmatic images, animations, interactive art, and games. Starting off with simple, primitive shapes and building up to more sophisticated sprite-based games, students become familiar with the programming concepts and the design process computer scientists use daily. They then learn how these simpler constructs can be combined to create more complex programs. In the final project, students develop a personalized, interactive program. Along the way, they practice design, testing, and iteration, as they come to see that failure and debugging are an expected and valuable part of the programming process. Computer Application
Excel Essentials In this unit, students will learn about: Microsoft Excel basics such as cells, rows, and columns; entering data; and formatting, Student will learn to copy, cut, and paste cell content. Students will also learn about: formulas, including cell references, complex formulas, and functions.
Functions, Formulas and Tables In this unit, students will learn about: inserting functions and formulas to determine gross and net profits as they review concepts such as the order of operations and relative/absolute cell references, and creating Excel tables, including adding total rows and columns.
Workbooks, Worksheets and Charts In this unit, students will learn about: workbooks and worksheets as they copy data and worksheets from one workbook into another. Then they create pie, column, and line charts showing profit information.
Keyboarding/Typing TypingClub.com - Student will use Typing Club to continue to work on their speed and accuracy.