Computer Science Discovery Unit 4 Unit 4 - The Design Process The Design Process unit transitions students from thinking about computer science as a tool to solve their own problems towards considering the broader social impacts of computing. Through a series of design challenges, students are asked to consider and understand the needs of others while developing a solution to a problem. The second half of the unit consists of an iterative team project, during which students have the opportunity to identify a need that they care about, prototype solutions both on paper and in App Lab, and test their solutions with real users to get feedback and drive further iteration.
Student Work - Design an App
Media in Arts Students use Tinker Cad to create a Unique 3D Printed Object. B. Developing Skills - Students will demonstrate an excellent acquisition, development and application of skills and techniques of 3D printing. (placing and moving shapes, scaling objects, grouping objects, rotating objects, making holes, duplicating objects, aligning objects, the flip tool, and shape generators) Then students will apply their knowledge to create and present a unique 3D printed object.
Keyboarding/Typing TypingClub.com - Student will use Typing Club to continue to work on their speed and accuracy.
Computer Science Discovery Unit 6 Unit 6 - Physical Computing In the Physical Computing unit, students further develop their programming skills, while exploring more deeply the role of hardware platforms in computing. Harkening back to the Input/Storage/Processing/Output model for a computer, students look towards modern “smart” devices to understand the ways in which non-traditional computing platforms take input and provide output in ways that couldn't be done with the traditional keyboard, mouse, and monitor. Using App Lab and Adafruit’s Circuit Playground, students develop programs that utilize the same hardware inputs and outputs that we see in many modern smart devices, and they get to see how a simple rough prototype can lead to a finished product. The unit concludes with a design challenge that asks students to use the Circuit Playground as the basis for an innovation of their own design.